Layered materials and labels
Stack materials and graphics on parts and position them directly on the canvas.
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Supports layered materials on parts and groups, labels created from the library by holding CTRL while dragging, planar projection front and back controls, transparent backgrounds for compositing, and drag of images and textures into the infinite canvas. Also adds middle mouse panning, email notifications on share, and a set of robustness fixes for drag, gizmos, and spinners. Built so label and graphic work feels closer to Photoshop layers but stays physically based and consistent with the product model.
Variables and colorway workflows
Create material and color variants with a drag and drop workflow and apply them across scenes and BOMs.
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Makes it much easier to create and manage variants by dragging colors and materials into variant sets. Adds select by color on parts, click to assign from the library, and improvements to BOM interactions so variant driven workflows feel natural for CMF design. Built so teams can explore full colorway ranges and still keep the underlying product model and documentation in sync.
Color sort options and grouping by asset group
Sort colors by palette, lightness, chroma, or hue and view assets grouped by type.
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Adds richer sort options for color libraries and a view to show assets by group in the sort menu. Makes it easier to browse and organise large libraries when you want to work by palette, by lightness band, or by a specific group of assets such as plastics or metals.
Keep existing colors when dragging materials
Use Alt or Option drag to keep existing colors when assigning new materials.
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Allows keeping existing colors while changing materials via Alt or Option drag, plus improvements to highlighting during drag and undo behaviour for material operations. This is especially useful when you want to switch between different material types while preserving a carefully curated color choice.
Images, pages, and variants for CMF docs
Lay out multiple images on an infinite canvas, group them into pages, and assign configurations for CMF and tech pack documents.
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Adds images on the infinite canvas, pages with optional BOMs and headers, configurations for colorways and product variants, and image variants that bind cameras, environments, and configurations together. Built for CMF documents, tech packs, and visual overviews exported to PDF so teams can go from 3D exploration to ready to send documentation in a single place.
Color search in libraries
Search by color in libraries and find close visual matches.
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Introduces color search in color libraries so you can find close matches to a reference color, which helps when managing large palettes or matching brand colors. Supports lookup by name and by visual similarity so designers can quickly find the closest approved tone.
Shared material and color libraries
Share color and material libraries across teams so everyone works from the same vetted palette.
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Introduces shareable material libraries and shared color libraries, plus improvements to color metadata visibility. Built for teams that need consistent CMF across products and seasons so designers, engineers, and marketing can all pick from the same approved list.
Starter libraries for materials, environments, and colors
Begin with rich built in libraries for materials, HDRI environments, and named colors.
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Combines three foundational libraries so new workspaces have useful content from the start. Includes 1,820 PBR textured materials covering plastics, metals, fabrics, and technical surfaces; a curated set of HDRI environments tuned for product shots and design reviews; and an expanded color library with 215 named colors. Together these libraries give teams a strong base for lighting, material selection, and color exploration without hunting for external assets.
image viewer
Browse and compare rendered images.
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Adds a new image viewer with comparison tools, zoom controls, and metadata display so you can inspect renders in detail without leaving the app. Makes it easier to compare variants or camera angles side by side before deciding what to export.
Color shading mode for color first views
Use flat shading when you want a clean, lighting neutral view for color and material decisions.
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Adds a flat shading mode for stylised or color accurate previews where lighting and reflections should not dominate. Released alongside drag and drop and asset list performance improvements to support day to day CMF workflows where you want to judge color relationships rather than lighting effects.
Color library operations and metadata
Manage color libraries and tags with better metadata so palettes stay consistent across projects.
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Adds richer operations on color libraries and tags, and makes color names and metadata more visible in the UI. Aimed at CMF teams that need clean, reusable palettes rather than one off colors scattered across scenes, and that want to reuse the same definitions season after season.